fun. does reset not remove the placed magnets/repulsors? i like that score decays over time =]
fun game, great concept! =) i loved map 9, 11, & similar- having to interact with moving structures or draw while moving seemed to really bring out the strength of this concept =D i noticed that: 1) jump sound seems to trigger when walking over irregular shallow slopes or when falling down against steep slopes- that can get a bit annoying; 2) if character is falling too fast (from top to bottom of screen) he will pass through drawn lines. yay
thanks i will fix these rpoblem
fun =) a bit rough around the edges, but amazing for a 1-day project! gj
wonderful minimalist style! fun and to the point- i love it! the music, the artwork, the game play all hang very well together! i was jolted when the game started and dropped me into play- but i figured everything out in a moment because it is so intuitive; but maybe add a small instruction splash screen? the enemy hitboxes are a bit over sized- every time i expected a harrowing close call i just got hit sooner than expected and thought "jip! lame"- perhaps shrink them a bit to match the enemy animation? every boss sucker-punched me when they exploded onto the screen- maybe have them enter slowly or not cause damage until after they appear? overall- great game and refreshing fun style! =D
fun fusion on the old Alleyway archetype mixed with the newer stage-based puzzle games =] the play dynamic is clear and fun. for how often i hit myself, i kept expecting to die- perhaps the player should have a health meter? level design has a good mix of frustrating and rewarding- i was perplexed by level 2 but kept playing for many levels. the music was a bit too far in that direction- maybe cycle the music or get a mix that is a bit less frilly christmas ;) good job! fun game ^.^
fun game =) i was pleasantly surprised by the animations- the dead girl was a nice touch! the pressure valves were confusing- i eventually got the hang of them- but i'm still not sure what i was doing :p took me forever to find the screwdriver- even when i was looking right at it- maybe change the color so it stands out? the fuses were a bit tedious- maybe put them all in the same room? the note below the overdrive generator respawns. overall- fantastic game!
I have made the valves etc a little easier (less tedious ;-)) and fixed the note below the generator issue, thanks for catching that!!
fun game =) spot on with the physics- the mass, friction, inertia play very well. and the vertical scroll while building has a great feel to it. you might want to add some more collision sounds- whenever i spill a large tower i expect large crashing noises ;) and some diversity to the sounds when stacking toys might add a lot- like a soft sound when stacking dolls and a hefty sound when stacking boxes. overall: great job! =D
thanks a lot :D really encourages me to make more game :D
interesting, solid, gj thinking outside the norm =)
fun game, solid look, good music, clear game play. voices seem a bit more muffled than intended ;) ammo management is a bit awkward- perhaps add a weak unlimited ammo default weapon for my last few moments before i'm overwhelmed. projectiles are so slow- added an odd learning curve and disturbed the otherwise fast pacing- perhaps speed projectiles up a bit? overall- great game! thanks =D
fun game. good music, clear play dynamic, polished look. by the numbers goodness =)
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